It becomes available at level 2. The cost of this move is two beats. And with this move, you can add three fluster to the opponent team.
It becomes available at level 3. The cost of this move is four beats. And with this move, you can increase your opponents move cost by two beats for their next turn.
Clickyclaws
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 1 point.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can gain one hype.
It becomes available at level 3. The cost of this move is two beats. And with this move, you can steal 5 points.
Clomper
It becomes available at level 1. The cost of this move is two beats. And with this move, you can stun your target for two turns.
It becomes available at level 2. The cost of this move is 0 beat. And with this move, you can stun your target for one turn.
It becomes available at level 3. The cost of this move is three beats. And with this move, you can stun the entire opponent team for one turn.
Dooziedug
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in the current hand.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warm-up.
Dumbirb
It becomes available at level 1. The cost of this move is one beat. And with this move, you can stun your target for one turn.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one trepidation card to the opponent’s deck.
It becomes available at level 3. The cost of this move is two beats. And with this move, you can add one fluster to the opponent team.
Firmo
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you earn 6 points and gain one beat.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can steal a random opponent’s signature move.
It becomes available at level 3. The cost of this move is two beats. And with this move, you can lower your move costs by one beat for that particular turn.
Fripp
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can add one fluster to your team and earn 4 points.
It becomes available at level 2. The cost of this move is two beats. And with this move, you can earn 18 points after four turns of warm-up.
It becomes available at level 3. The cost of this move is one beat. And with this move, you can add three trepidation cards to your deck and earn 6 points.
Grebun
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warm-up.
Gubwee
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warm-up.
Gullysplot
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warm-up.
Isopud
It becomes available at level 1. The cost of this move is one beat. And with this move, you get three extra beats after two turns of warm-up.
It becomes available at level 2. The cost of this move is two beats. And with this move, you can join a teammate’s warm-up move and increase the points it earns by 50%.
It becomes available at level 3. The cost of this move is two beats. And with this move, you can clear all stun, trepidation, and fluster from your team.
Kingwa
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warm-up.
Legsy
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warm-up.
Lumpstump
It becomes available at level 1. The cost of this move is two beats. And with this move, you can gain 3 points and one hype.
It becomes available at level 2. The cost of this move is three beats. And with this move, you can gain 6 points and two hypes.
It becomes available at level 3. The cost of this move is four beats. And with this move, you can steal 5 points and add three flusters to the opponent.
Nuppo
It becomes available at level 1. The cost of this move is two beats. And with this move, you can gain two hypes.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can earn 5 points and add one fluster to the opponent team.
It becomes available at level 3. The cost of this move is two beats. And with this move, you can stun the target for three turns.
Oogum
It becomes available at level 1. The cost of this move is one beat. And with this move, you can discard a random move, and you will get another move from your deck.
It becomes available at level 2. The cost of this move is two beats. And with this move, you can steal 16 points after four warm-up turns.
It becomes available at level 3. The cost of this move is three beats. And with this move, you can lower all your team’s future warm-up times by one turn for that match.
Petula
It becomes available at level 1. The cost of this move is two beats. And with this move, you can earn 20 points after four warm-up turns.
It becomes available at level 2. The cost of this move is two beats. And with this move, you can add one turn of warm-up to all of the opponent’s warm-up moves for the rest of the match.
It becomes available at level 3. The cost of this move is two beats. And with this move, you can add one turn of warm-up time to the opponent’s warm-up move which is in progress.
Plob
It becomes available at level 1. The cost of this move is two beats. And with this move, you can gain a fundamental resource. It can be a blanket, nurnies or something similar like that.
It becomes available at level 2. The cost of this move is two beats. And with this move, you can gain a basic random crop seed.
It becomes available at level 3. The cost of this move is three beats. And with this move, you can gain a better random crop seed.
Radlad
It becomes available at level 1. The cost of this move is one beat. And with this move, you can earn 6 points after two warm-up turns.
It becomes available at level 2. The cost of this move is 0 beat. And with this move, you can interrupt and cancel an opponent’s warm-up move.
It becomes available at level 3. The cost of this move is three beats. And with this move, you can earn 20 points after three warm-up turns.
Shrumbo
It becomes available at level 1. The cost of this move is two beats. And with this move, you can earn 6 points.
It becomes available at level 2. The cost of this move is one single beat. And with this move, you can earn 4 points.
It becomes available at level 3. The cost of this move is three beats. And with this move, you can earn 8 points.
Sidekey
It becomes available at level 1. The cost of this move is one beat. And with this move, you get to play next move twice.
It becomes available at level 2. The cost of this move is two beats. And with this move, you get to stun your target for two turns.
It becomes available at level 3. The cost of this move is four beats. And with this move, you get to increase your opponents’ beat cost by 1 per move for the rest of the battle.
Spuddle
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you get a 50% chance of either earning 9 points or giving opponent 9 points.
It becomes available at level 2. The cost of this move is 0 beat. And with this move, you can stun a random ooblet from either team. It can be one of your team too.
It becomes available at level 3. The cost of this move is one beat. And with this move, you get to add 10 points to both teams in battle.
Tamlin
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can Gain 2 points every time a move is played in that particular hand.
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warm-up.
Unhunny
It becomes available at level 1. The cost of this move is two beats. And with this move, you can earn 6 points and get a new move from your deck.
It becomes available at level 2. The cost of this move is one beat. And with this move, you get the chance to start with two extra beats in the next turn.
It becomes available at level 1. The cost of this move is one beat. And with this move, you get to join a teammate’s warming-up move and decrease its warm-up time by one turn.
Whirlitzer
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you get two extra beats after one warm-up turn.
It becomes available at level 2. The cost of this move is two beats. And with this move, you get to interrupt and cancel all the opponents’ current warming-up moves.
It becomes available at level 3. The cost of this move is four beats. And with this move, you can reduce your opponent draws by one fewer move for each hand for the rest of the match.
Wigglewip
It becomes available at level 1. The cost of this move is three beats. And with this move, you can add three trepidation cards to the opponent’s deck.
It becomes available at level 2. The cost of this move is two beats. And with this move, you get to add two flusters to the opponent’s team.
It becomes available at level 3. The cost of this move is three beats. And with this move, you can increase your opponent’s card cost by one beat for their next turn.
Now all these signature moves unlock when your Ooblets reaches level 3. So far no other moves have unlocked after getting to level 4 or anything higher than that. So next time that you play Ooblets be wise in using your Ooblets signature. Also, make sure to level up your Ooblets to level 3 as soon as possible, that is if there are any ooblets still stuck at something below that.
If you have any questions or queries about this guide on Ooblets, then comment down below, and we will get back to you. You can find other similar guides on Ooblets on our website in the games section. Also, be sure to check out our other articles on iPhone tips and tricks, Android tips and tricks, PC tips and tricks, and much more for more useful information.