| Starfield console command |
Command description |
| acceptlegaldoc |
Accepts a legal document based on its ID: acceptlegaldoc (id) |
| adddebugtest |
Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)
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| addkeyword |
Add the given keyword to the reference |
| addplottobody [addplot] |
Plot a route to this body. |
| addpower |
AddPower (part) # |
| addworldspacetoplanet |
Adds a world space to a planet. |
| attachmod |
Attach a mod to an object. |
| auditionreverbform [arf] |
Force a given Reverb form to be active. |
| auditionwwiseevent |
Set of commands for auditioning Wwise events. |
| buildanimationdata [bad] |
Build the animation data for the actor. |
| callfunction |
Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.
|
| callglobalfunction [cgf] |
Calls a global papyrus function. First parameter is the function, the rest are parameters.
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| callquestfunction [cqf] |
Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.
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| callstacktracedepth |
Set the callstack depth when tracing it. |
| capturemessages [string] |
Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the output to CaptureMessage.Iua
|
| caqs |
Completes all main story and side missions. Can cause crashes! |
| centeronspacecell |
Move to the specified space cell, optionally specify a ship. |
| changeanimarchetype [caa] |
Change the selected actor’s anim archetype. |
| changeanimflavor |
Change the selected actor’s animal flavor. |
| changestance |
Change the actor’s stance. |
| checkbiomemarker |
Finds uses in the loaded area of the given biome marker. |
| checkplayerdoors |
Compares the Tracked Player path with the quest target path. |
| clearlinkedref |
Clear a linked reference. |
| collisionmesh |
Toggle Mesh Collision Info |
| commandedactivated |
Commands selected actor to use a reference. |
| cyclenextdebugcamera |
Cycle to next debug camera. |
| cycleprevdebugcamera |
Cycle to previous debug camera. |
| debugdataprovider |
Set the name of the UI Data Provider we want to debug. |
| deletedataattachment |
Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)
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| dependencygraphdump |
Dump Dependency Graph. |
| disableactorpackage [1/0] |
Disable or enable an actor’s package. |
| disabledistantreferences |
Disable references more than a certain distance from the selected ref. |
| dumpconditionsfunctions |
Output the current counters for condition function calls. |
| dumpformlist |
Dump the contents of given formlist to the console output. |
| dumpinputenablelayers |
Dumps all currently used input enable layers to the console. |
| dumppapyrusdistanceevents |
Dumps all Papyrus distance event registrations to the log. |
| dumppapyruseventregistrations |
Dumps all Papyrus event registrations for the specified object (and script).
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| dumppapyruslosevents |
Dumps all Papyrus LOS event registrations to the log. |
| dumppapyruspersistenceinfo [dppi] |
Dumps everything in Papyrus persisting the reference called on, or passed.
|
| dumppapyrusstacks [dps] |
Dumps all Papyrus stack information to the log. |
| dumppapyrustimers |
Dumps all Papyrus timer registrations to the log. |
| dynamicresolution |
Change the dynamic resolution settings. |
| enablegalaxymode |
Enables/Disables galaxy mode. |
| enablerumble |
Enables/disables controller rumble. |
| enablestorymanagerlogging |
Enables story manager logging. |
| exportterrainfiles |
Export terrain files. |
| exportterraingrids |
Export terrain grids. |
| exportterrainheightmap |
Export terrain height map. |
| exportterrainmaterialindexmap |
Export terrain material index map. |
| exportterrainsplatmap |
Explort terrain splat map. |
| exportterraintextures |
Export terrain textures. |
| faceref |
Make a ref face towards another ref (defaulted to the player), with an extra angle offset.
|
| findform [find] |
Find a form. |
| fireassert |
Fire an assert (with text passed, if available). |
| forceclosefiles |
Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
|
| forceconditionformfalse |
Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.
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| forceconditionformtrue |
Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.
|
| forcedbleedout |
Force an actor to enter bleedout. |
| forcedetect |
Forces the selected actor to detect the specified actor. |
| forceenableplayercontrols [fepc] |
Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.
|
| forcepathfailure |
Force the actor’s path to fail. |
| forcepersistent |
Force a reference to become persistent. |
| forcerepath |
Force the actor to repath. |
| forcereset |
Force the game to run a full reset. |
| generatebendablespline [spline] |
Generate a bendable spline geometry instance. |
| generatenavmesh |
Generates nav-mesh on the current cell. |
| getactorrefowner |
Prints the owner of the currently selected reference. |
| getattachmentleaderboard [getattachmentleaderboard] |
Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)
|
| getdataattachment |
Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)
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| gethelloorgreeting [actor] |
Prints out the info id for actor’s hello/greeting to actor param. One of these should be the player.
|
| getlegaldocs [getlegaldocs] |
Retrieves a list of all required legal documents. |
| getorbismodinfo |
Prints info relating to Orbis mod game data files. |
| hasactorrefowner [haro] |
Returns 1 if the currently selected reference has an owner, or 0 otherwise.
|
| havokvdbcapture |
Toggles Havok VDB Capture |
| havokworldstep [hkstep] |
Toggle BhkWorld Havok Step Info |
| hotloadplugin [hlp] |
Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]
|
| hotreloadui |
Hot Reloads the User Interface SWFs. |
| instancenamingrules |
Export instance naming rule data to file INRExport.txt. |
| invokeuievent |
Invokes a ui > c++ event. |
| isinvulnerable |
Is the actor invulnerable? |
| isloggedin [isonline] |
Is the player logged in to Bethesda.net? |
| isolaterendering |
Enable isolated rendering for selected object. |
| kah |
Kills all hostile NPCs in the vicinity. |
| killall |
Kills all NPCs in the vicinity, even non-hostile ones. |
| landonplanet [lop] |
Land on a planet. (lop ) |
| landonplanetanimated |
Land player’s spaceship with animation. |
| landonplanetbiome |
Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])
|
| landonplanetmarker |
Land at a marker on the current planet. |
| linkfullaccount |
Link full Bnet account to game-account: (username) (password) |
| linklocations |
Links two locations under the given keyword. |
| loadall3d |
Load all queued 3D. |
| loaduniteddata |
Gets character data from leadersboard and caches it. |
| makeunitynpc |
Updates NPC with data from unity cache. |
| matlockcapture |
Force matlock to realize a capture. |
| movetoeditorcamera |
Move to the editor camera. |
| movetoeditorselection |
Move to the editor selection. |
| movetoplanet |
If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).
|
| passtime [hours] |
Passes the specified number of hours. |
| pausescene |
Pause or unpause the specified scene. |
| performaction |
Performs the specified action on the selected actor. |
| placefurnituretester [pft] |
Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
|
| placementoncell |
Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y)) |
| playactioncamera [pac] |
Play this action camera on the reference with target reference. |
| player.additem [item id] [value] |
Spawns the specified item in your inventory. |
| player.additem a [value] |
Infinite Digipicks. |
| player.additem f [value] |
Infinite money. |
| player.addperk [perk id] |
Add Skills, Traits, and Backgrounds. |
| player.paycrimegold 0 0 [faction id] |
Pay Off Bounties for a specific Faction. |
| player.placeatme [item id] [value] |
Spawns the specified item or creature in front of your character. |
| player.removeperk [perk id] |
Removes the specified skill, trait, or background. |
| player.setav carryweight 999999 |
Infinite Carry Capacity. |
| player.setlevel [value] |
Sets your character to the specified level. |
| playsyncanim |
Play Sync Anim. |
| preloadexterior |
Preloads the exterior data for the currently selected ref. |
| previewblock |
PreviewBlock (blockname) (biome). |
| previewbodyresources [pbr] |
Previews resources for a planet. |
| previewpattern |
PreviewPattern (patternname)(biome) |
| printallinputcontext [paic] |
Print the input context stack. |
| printallmenus [pam] |
Print all active menus. |
| printmessage |
Print a message to the screen (print (message) (time) (clear previous messages flag))
|
| printquestsceneinfo |
Prints to the Quest Inf file the current state of scenes. |
| psb |
Unlocks all 24 powers. |
| pushcamera |
Push camera to editor. |
| recalcinstancedata |
Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.
|
| recordscene |
Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
| refresh |
Rebug function to refresh a reference. |
| reload [script] |
Reloads the specified Papyrus script. |
| reloadanimationgraphs |
Reload the currently loaded animation graphs. |
| reloadfacedata |
Reload face data. |
| reloadmaterials |
Reloads all materials. |
| removekeyword |
Remove the given keyword on the reference. |
| removemod |
Remove a mod from an object. |
| removeoutposts [ref] |
Removes the given Outpost and all built items. |
| removepower |
RemovePower (part) # |
| reserveloc |
Debug function to reserve a location so it can’t be used for most aliases. |
| resetcontainer |
Resets the currently selected container, or if you specify “1”, then it’ll reset all containers.
|
| resetforceenabledplayercontrols |
Resets all force-enabled player controls. |
| resetinputenablelayer |
Resets all control disables on a specific input enable layer. |
| resurrect |
Resurrects the targeted NPC. |
| runcompaction |
Run a pass of compaction if possible. |
| runmaterialsanalysis [rma] |
Compares the materials of the selected reference. |
| saq |
Starts all main story and side missions. Can cause crashes! |
| sendaffinityevent |
(AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.
|
| senddialogueevent |
Sends a dialogue event for the selected and target actor. |
| setactorrefowner [saro] |
Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).
|
| setambientparticlesenabled |
Enables(1)/disables(0) ambient particles. |
| setangrywithplayer |
Set the angry with player flag. |
| setbonetintregion |
Add bone tint data to an object’s 3d given a region ID (integer) of that object.
|
| setdebugquest |
Sets the quest to be the only one startable from its event type. |
| setesramsetup |
Force specific ESRAM setup (-1 for automatic setup). |
| setfarclip |
Set far clip value. (-1 to clear override) |
| setforcespeechchallengealwaysfail [1/0] |
Make all speech challenges automatically fail. |
| setforcespeechchallengealwayssucceed [1/0] |
Make all speech challenges automatically succeed. |
| setformknown |
Sets the known flag on a form. |
| setgravityscale |
Sets gravity scale on a ref’s parent cell. |
| setharvested |
Mark the current reference as Harvested or not. |
| sethavokactive |
Set reference havok activity. |
| sethavokangularvelocity |
Set reference angular velocity. |
| sethavokcollisionlayer |
Set havok collision layer. |
| sethavokdynamic |
Set reference motion to dynamic with optional mass in kg. |
| sethavokkinematic |
Set reference motion to kinematic. |
| sethavoklinearvelocity |
Set reference linear velocity. |
| sethavoklod |
Set reference collision lod. |
| sethavokparam |
Set havok param. |
| sethavokragdollfriction |
Set havok ragdoll friction. |
| setimguiwindowfunction [siw] |
Activate an ImGui window. |
| setinchargen |
Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]
|
| setlinkedref |
Links the current ref to the given one under the given keyword. |
| setlocaltime |
Sets the local time on the current planet, optionally updating the galaxy sim.
|
| setlocationreftype |
Debug function to set the loc ref type for a location on a reference. |
| setorbitspeedscale |
Sets global orbit speed scale. |
| setorientation |
Set reference orientation |
| setoutfit |
Change the default outfit for the actor. |
| setpersistlocation |
Debug function to set the persist loc on reference. |
| setposrelativetoref |
Script function to set the position of the picked ref relatively to another ref (defaulted to the player).
|
| setpresentthreshold [spt] |
Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)
|
| setquestaliaslogging |
Turns alias logging on/off for a quest. |
| setrace |
Sets the passed in actor’s race. |
| setscenefordebug |
Sets the current debug scene. |
| setstarfieldcoordinatescale [value] |
Sets the StarField coordinate scale. |
| setstarsystemscale [sss] |
Sets the star system scale. |
| setsubgraphtodebug |
Sets Subgraph To Debug Mode. |
| settestplanetandbiome |
Sets a test planet and biome for interior testing with biome markers. |
| setvoicetype |
Set an override voice type on an actor. |
| setvolumetriclighting parameters [vl] |
Set volumetric lighting parameters. |
| setworkshopitem |
Set the Workshop menu’s Node Cursor to the currently selected reference, if any.
|
| setwwisestate [sws] |
Sets a global Wwise State |
| sexchange |
Changes your character’s gender to the opposite sex. |
| showhavokragdollvalues |
Show havok ragdoll values. |
| showhighmaxheights [shmh] |
Shows or hides the high res max height data. |
| showlinkedlocations |
Outputs all locations linked to the given one under the given keyword. |
| showlocdata |
Debug function to dump data about a location. |
| showlooksmenu player 1 |
Opens the character creator, allowing you to change your appearance. |
| showmenu sleepwaitmenu |
Opens the wait/pass time menu. |
| showmods |
Show all property mods on an object. |
| spawndupe |
Make a duplicate ref of the selected ref. |
| spawntemplatedobject |
Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2] |
| starthavokparttest |
Start/reset havok particles test. |
| startnewgame |
Command to trigger new game on main menu without UI. |
| startpapyrusformprofile [startpfp] |
Starts profiling Papyrus scripts on a form. |
| startpapyrusscriptprofile [startpsp] |
Starts profiling a Papyrus script. |
| startpapyrusstackrootprofile |
Starts profiling all Papyrus stacks starting at a script. |
| starttrackplayerdoors |
Starts tracking player-activated teleport doors. |
| startworkshop [workshop] |
Enter Workshop mode if the player is within the buildable area of a Workshop.
|
| stopactioncamera |
Stop the action camera. |
| stopbatchfile |
Stop a running batchfile. |
| stophavokparttest |
Stop havok particles test. |
| stoppapyrusformprofile [stoppfp] |
Stops profiling Papyrus scripts on a form. |
| stoppapyrusscriptprofile [stoppsp] |
Stops profiling a Papyrus script. |
| stoppapyrusstackrootprofile |
Stops profiling all Papyrusstacks starting at a script. |
| stoptrackplayerdoors |
Stops tracking player-activated teleport doors. |
| switchskeleton |
Toggles between standard and chargen skeletons for an actor. |
| takeofftospace |
Take off to space. |
| tcai |
NPCs will no longer target and attack you. |
| tcl |
No Clip. Allows you to move through walls and other objects. |
| tdetect |
NPCs will no longer detect you in stealth. |
| testaim |
Test an actor’s aim. |
| testallplanets |
TestPlanets |
| testbiomeplanet [tbp] |
Creates a full planet set to use the given biome exclusively and puts the player there.
|
| testloadingmenu |
Debug function to open/close the Loading menu in the Loading thread. |
| testlook |
Test an actor’s looking. |
| testpath |
Debug function to test a path. |
| tfc |
Toggles freefly camera, allowing you to fly around. |
| tgm |
God Mode. Makes you invincible and gives you unlimited ammo. |
| tim |
Immortal Mode. You can take damage but your health will never hit 0. |
| tm |
Toggles the UI on and off. |
| togglebiooverlay |
Toggle the BI Overlay. |
| togglecontrolsoverly |
Toggle Controls Overlay |
| toggledebugcamera |
Toggle debug camera (mode name) |
| toggledebugcameracontrols |
Toggle debug camera controls. |
| toggledebugtext3d |
Toggle in game debug text. |
| toggleexperimentalshaders |
Toggles experimental shaders on/off. |
| togglemetricviewer |
Spawn Metric Viewer |
| togglenavmeshinfo |
Toggle a view mode similar to the map camera and displays navmesh infos.
|
| toggleoverdraw |
Toggle overdraw |
| togglepapyrusglobalprofiler [tpgp] |
Toggles Papyrus global profiling on and off (profiles everything) |
| togglereferencepose |
Toggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well.
|
| togglescenedebug |
Show debug state for scene. |
| togglesnapnodemarkers |
Toggle snap node markers. |
| togglestarfielddebug |
Toggles the StarField debug on or off. |
| toggletrijuice |
Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).
|
| togglevblankoptim |
Toggles VBlank optim |
| togglewatercurrentgeometry |
Displays or hides water current geometry. |
| toggleweaponoverlay |
Toggle the weapon overlay. |
| toggleworkshopflycam |
Toggle workshop flycam. |
| traceanimationevents |
Trace an actor’s animation events. |
| unlock |
Unlocks the targeted door or container. |
| updateawakesound [uas] |
Update the selected actor’s current conscious loop. |
| updateterrainclipmaps |
Refresh Terrain Clipmaps. |
| uploadcharacterdata |
Uploads character data playload as bnet Profile Data Attachment. |